How To Play Guitar Herotm
Guitar Hero gameplay is similar to other music and rhythm video
games, in that a player must play scrolling notes to complete a song. You may
use either the guitar peripheral or a standard controller to play the scrolling
notes. The guitar peripheral works by pressing the fret buttons simultaneously
with the strum bar, while on the standard controller one simply presses the
corresponding button.
An extended guitar neck is shown scrolling towards the player, and as the song
progresses, colored markers indicating notes travel down the screen in time with
the music; the note colors and positions match those of the five fret keys on
the guitar controller. Once the note(s) reach the bottom, the player must play
the note(s) by holding down the correct fret button(s) and hitting the strumming
bar in order to score points. Success or failure will cause the on-screen Rock
Meter to change, showing how well the player is playing (denoted by red, yellow,
and green sections). Should the Rock Meter drop below the red section, the song
will automatically end, with the player booed off the stage by the audience.
Successful note hits will add to the player's score, and by hitting a long
series of consecutive successful note hits, the player can increase their score
multiplier.
To play a note, the fret button and strum bar
must be pressed when the solid note scrolls through the corresponding ring at
the bottom.
Selected special segments of the song will have glowing notes outlined by stars:
successfully hitting all notes in this series will fill the "Star Power Meter".
The Star Power Meter can also be filled by using the whammy bar during sustained
notes within these segments. Once the Star Power Meter is at least half full,
the player can activate "Star Power" by momentarily lifting the guitar into a
vertical position or by pressing the Select button. When Star Power is
activated, the scoring multiplier is doubled until Star Power is depleted. The
Rock Meter also changes more dramatically when Star Power is activated, making
it easier for the player to make the Rock Meter stay at a high level. Thus, Star
Power can be used strategically to play difficult sections of a song that
otherwise might cause the player to fail.
A single note is worth 50 points, and chords
are worth 100 points. Each time 10 notes are consecutively executed — chords
count as one note for this purpose — the point multiplier increases by one, and
the point value of each note is multiplied by that number, up to a maximum of
four times the base amount. Activating "Star Power" allows the player to
temporarily double the score on every note; at its greatest strength, star power
turns a multiple of four into a multiple of eight. The final score, along with
overall accuracy percentage, longest note streak, and rating (3, 4, or 5 stars)
is reported at the end of a song. Songs on Medium difficulty can contain, on
average, anywhere between 400-600 notes, while songs on Hard or Expert
difficulty can contain 1000-2000 notes.
Notes can be a single note, or composed of two (a chord). Both single notes and
chords can also be sustained, indicated by a colored line following the note
marker; the player must hold the sustained note(s) keys down for the entire
length to be successful. During a sustained note, a player may use the whammy
bar on the guitar to alter the tone of the note. In addition, the games support
virtual implementations of "hammer-ons" and "pull-offs" that are used to
successfully play a fast series of notes by only changing the fingering on the
fret buttons without having to strum each note.